I still wanted to restrict two-player games to fourteen cards, so the solution was to let players draw five cards up front, then draw a card whenever they lost
Beanstalk Giant is fantastic ramp, Merfolk Secretkeeper is great mill, and Realm-Cloaked Giant is an excellent board wipe, and that's ignoring the fact they can then come back as creatures later down the line
So, when you put the stats aside, ignore what the attacks and abilities can and will do in battle, which ones are the best visually
Phantom Nishoba Loxodon Hierarch Nazahn, Revered Bladesmith Qasali Pridemage Saffi Eriksdotter Mystic Enforcer Knight of the Reliquary Fleetfoot Panther Gaddock Teeg Voice of Resurgence Rhys the Redeemed Tolsimir Wolfblood Wilt-Leaf Liege Sigarda, Host of Herons Sigarda, Heron's Grace Selvala, Explorer Returned Selesnya Guildmage Renegade Rallier Armada Wurm Captain Sisay Centaur Healer Dauntless Escort Dromoka, the Eternal Dragonlord Dromoka Enlisted Wurm Fleecemane Lion Karametra, God of Harvests Kitchen Finks Loxodon Smiter Mirri, Weatherlight Duelist Novablast Wurm Holy crap